Deleted
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Post by Deleted on Nov 9, 2015 15:05:38 GMT
So they have changed refining as far as improved stats
Refining now gives not 10% boost but 5% and it only affects half of the stats
All the usual green stats get a boost ie Str Agi Wis Int Stam however
Refining does NOT boost
- Max HP
- Potency
- Crit Bonus
- WDB
- SWDB
- Mitigation
- Block
Refining Does boost
- Multi Attack
- Damage Per Second
- AE Auto Attack
- Attack Speed
- Reuse Speed
- Casting Speed
- Ability Mod
So the question is should we forage twice as many rares to refine to get this boost with New drops from adv solo and heroic plus some quest rewards that may upgrade these master crafted items rather quickly
It all comes down to a personal choice
And also depends on the stats the item has that does get a boost a 5% boost to 30dps is tiny but a 5% boost to 3000 Ab mod or 100+ Crit chance is more desirable
with experimentation also available its heads or tails imho.
I PERSONALY believe that items to upgrade in this expansion are somewhat easier to get hold of so I will probably NOT bother to refine tho I may experiment on a few HIGH Numbered stats ( ab mod )
Having run several Adv Solo I see several DROPS and quest rewards that are EQUAL to Master crafted I can only assume that Heroic will surpass these further.
Summary: Refine ? = No , 1 possibly 2 experements per item = Yes
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Lolaran
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Post by Lolaran on Nov 9, 2015 16:48:43 GMT
The Crafters Union will not like this! Nerfing crafted or ignoring giving us new good stuff seems to be an on and off again deal with this game. The following expansion after this one will most likely give us better crafted items to make the players they ticked off with this expansion happy...lol.
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Lolaran
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Post by Lolaran on Nov 21, 2015 22:46:17 GMT
So far my experience with gear in this expac leads me to believe it is a waste of time and resources to refine and mastercraft gear unless you absolutely need to in order to fill a gear slot to maximize your toon's effectiveness.
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